![]() I understand that reviews are the sole opinions of a single person and as opinions are subjective, they can never truly be right or wrong. I’m not one to infer that a reviewer is biased or that game publishers have handed money under the table in order to climb the ranks on Metacritc. ![]() The ReviewsĪs a game reviewer myself, I am never up in arms about review scores. This would be fine if there was some sort of message about “the harsh realities of life” attached, but instead it felt like a chunk of the game was simply missing. Sadly, by the end of the game none of Henry’s internal issues are resolved and his past is almost inconsequential. He was a broken man and I wanted to fix him. I felt heavily invested in Henry and wanted him to find absolution before I even saw his face or heard his voice. The game does an exceptional job detailing Henry’s past which helps you to understand much of his motivations going forward. Without spoiling too much, the opening segment of Firewatch is fantastic. Sure it’s an invasion of Henry’s privacy, but with no real consequences at stake I couldn’t help but pity the fool who spends their time watching me do nothing other than walk. The problem is, since your character doesn’t harvest any dark secrets or discuss anything private or of real importance with Delilah, there wasn’t much in place to make me overly concerned about this “sinister” stalker. The main hook in Firewatch presents itself after you discover that a mysterious person (or persons?) has been stalking you around the island, monitoring your every movement and even tapping into your conversations with Delilah. Thankfully Delilah constantly chimes in via walkie-talkie as you wander between points, but this doesn’t change the fact that the all you’re essentially doing is walking. Each mission simply requires you to walk from Point A to Point B, with an occasional Point C thrown in to spice things up a bit. ![]() Therefore the game simply doesn’t present you with any obstacles or challenges. As Henry isn’t able to do much other than run, jump, climb and follow a compass, he isn’t equipped to deal with any sort of problems or puzzle solving. ![]() This is the only memorable mission in the entire game. Your first mission is to investigate the use of fireworks which are strictly prohibited in the forest. The problem is, the mission themselves are as dull as the autumn leaves that populate sections of the environment. Throughout the game you are given objectives by your Superior Delilah, whose sarcastic humour and witty banter never fails to entertain. In Firewatch you play as Henry, a glorified Park Ranger who is employed to keep an eye out for fires and investigate shady activities in a Wyoming National Forest. These are the opinions of the writer so please direct your comments on this article only The Missions I could list of at least two dozen reasons why Firewatch was both a bad game and a bitter disappointment, but for the sake of this article I will only focus on my top 10 reasons. I started my first Firewatch play session full of excitement and intrigue but a mere four hours later I found myself dumbfounded watching the credits roll, wishing for both my time and money back. I don’t hate it because it’s bad, I hate it because it feels like a game which was rushed and ultimately fails to live up to the potential that it establishes early on. There are many games that I’m not a fan of, or that I dislike, but Firewatch is one of the few games that I actually hate. It pains me to say it but I hate Firewatch.
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